#include "Material.h"

Material::Material(Shader* shader, glm::vec3 ambient, unsigned int diffuse, unsigned int specular, unsigned int emission, float shininess) :
	shader(shader), 
	ambient(ambient), 
	diffuse(diffuse), 
	specular(specular), 
	emission(emission),
	shininess(shininess)
{

}

Material::~Material()
{

}
